Pemaknaan Identitas Gender Pada Pemain Crossgender Dalam Mobile Game Toram Online Indonesia

  • Hira Askamal Universitas Indonesia
  • Hendriyani Hendriyani Universitas Indonesia
Keywords: Indonesia


The presence of avatar features in mobile online team games where most male players use female
characters with attractive appearance, which can be referred to as crossdressers in the real world,
and look like cross-gender or home activities in online games. Besides, various speculations have
also arisen about their cross-gender goals and being a place to live. The formulation of this study
problem is how the definition of gender identity in cross-gender players in mobile games toram
online Indonesia. This result research method was carried out with a phenomenological approach,
the data collected through interviews and participants' observations. The results showed that players
shape their identity into women based on their background, such as the potential benefits gained or
because of an experience experienced as a result of gender stereotypes that occur in the game. Code
refers to players who create female characters and seek to shape their image as women, while
players who do not have such meaning cannot be said to be home even though they are the same
male players who use female characters. The potential benefits obtained can be information, items,
money in the game, and the player's personal pleasure in acting and shaping his identity.


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